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How awesome is this art?! |
I have
a new article up over at
Kill Screen's excellent new website. It discusses ideas of progression and difficulty and being 'stuck' in
Super Meat Boy and how it helps the player to deal with this in the player's chase for perfection. Or something like that. Thanks to some great editors, I'm really happy with how this has turned out so please head over there and have a read.
1 comment:
Good article, although it would be nice to have an image of the said level.
I had to search for it, before I could remember what map you were talking about.
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