Monday, March 7, 2011

God-Damned Crazy: GDC Postmortem


After a ridiculous long long trip home (over 30 hours spent on planes, trains, and in airports), I am back in Brisbane after what was easily the most phenomenally insane and overwhelming and outright amazing week of my life attending the Game Developer's Conference in San Francisco. Lectures were attended, reports were written, hotel rooms were partied in, tacos were eaten. It was one hell of a week.

I won't go too far into my experience partly because I am so jetlagged and mostly because that is a piece I am meant to be writing for Pixel Hunt, so I will surely link that when it is done.

Speaking of links, I was planning on linking to all the reports I wrote for Industry Gamers throughout the week, but they are currently migrating to a new server so I can't get to my articles, I am afraid. Instead, here are my favourite three things to come out of last week:
  • The Many Faces of Tim Schafer, Paste Magazine. Double Fine's Tim Schafer hosted this year's Game Developer Choice Awards and did a stellar job. He was entertaining, funny, and even managed to slam Penny Arcade over the whole Dickwolf thing. It was incredible. Unrelated to all of this, Brian Taylor took a lot of photos of Schafer's head during the ceremony and they turned out awesome.
  • Kill Screen & Copenhagen Gaming Collective Party. The social highlight of the week for me was partying with the amazing writers from Kill Screen Magazine (and a whole bunch of other people!) Games were played, dances were danced, and a certain Sydney-based blogger got a bit drunk and hugged a lot of people. Brian Taylor, once again, grabbed a whole stack of amazing photos worth checking out.
  • Holding the Bag: How I Gamed GDC's Top Social Game Developers. The Social Game Developer's Rant/Debate was a chaotic highlight of the conference. Strong opinions were thrown back and forward. An experiment/game was run where people had to collect coins to win. One man took things into his own hands and stole the entire bag. He has since written up his own account of the thievery and has drawn some interesting comparisons with social gaming and the gaming industry in general. It is well worth a read.
I am sure there is more incredbile stuff out there that I have not had time to read yet, so please link to whatever you wish in the comments.

I am utterly humbled to have met so many amazing developers and writers this past week and I can't wait to see you all again next year.


    1 comment:

    Adrian Forest said...

    Raph Koster's presentation on social mechanics was brilliant, and highlights how little of the scope for social gaming current social games are actually exploring.

    Noah Wardrip-Fruin's presentation on systems for dynamic story creation was also brilliant, and I hope more games use his ideas.

    Also, this video from IGN makes me feel like I didn't miss anything by not actually being at GDC. :)