Thursday, March 29, 2012
I have a new article up at Unwinnable this week about being alone with a companion in Journey. For me, the beauty of Journey was how the co-op just made the pilgrimage feel even lonelier than a single player experience could. It's a hard (perhaps even futile) thing to try to explain, so instead I just described my own experiences with four different companions across two games. I'm really happy with how the piece turned out and would love it if you gave it a read.