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Beyond Critical Damage: A Portfolio
Killing is Harmless: A Critical Reading of Spec Ops: The Line
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Saturday, March 6, 2010
Thought For The Day
If a game requires players and a story requires characters, then the narrative-space of a video game can only be navigated by a hybrid of the two: a player/character with shared, symbiotic agency.
1 comment:
Brendan Keogh
March 6, 2010 at 9:16 PM
Problem:
The story equivalent of 'players' in a game is not the characters, but the readers.
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Problem:
ReplyDeleteThe story equivalent of 'players' in a game is not the characters, but the readers.